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🎮Game Dev Sees Limits of LLMs in Calgary Talk

LLMs struggle with non-web game dev

TL;DR

Game programmer discusses using LLMs for web-based games but highlights their limitations with non-web games and opaque game elements. Key takeaways: LLMs are good for web stacks but bad for non-code game assets.

In a recent Indie Rodeo talk, a 15-year game dev veteran explored using Large Language Models (LLMs) in game development. The author, who built a moodboarding site using ChatGPT in 2-3 weeks, argues that LLMs excel in web-based stacks but fall short for non-web games. The talk emphasized the need for context engineering to manage LLM constraints. Game developers should consider these limitations when integrating AI into their projects.

Game Dev Sees Limits of LLMs in Calgary Talk — kylekukshtel.com

Key Points

1

Author's 45-minute presentation titled 'Your Game Is A Harness' at Indie Rodeo on Sep 12, 2026.

2

Moodboarding site built in 2-3 weeks using ChatGPT, showcasing initial LLM integration.

3

LLMs excel in building web-based stacks but struggle with non-code game elements like assets.

4

Context engineering emerges as a new practice to manage LLM limitations in game dev.

5

Author's blog post summarizes presentation ideas without AI assistance.

Why It Matters

If you're building web-based games, LLMs can streamline development. However, for non-web games, the limitations are significant. Developers need to carefully consider context management when integrating LLMs into their workflows.

llmgame-devweb-based-gamescontext-engineeringindie-games

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