🚀Sprites Switches to SBD for Reliable Filesystem
Sprites ditches custom FS for SBD reliability
TL;DR
Sprites transitions from a custom filesystem to the Sprites Block Device (SBD) for better reliability. SBD uses object storage, making it more dependable than its predecessor. Developers should migrate older Sprites by 10/6.
Sprites has swapped out its custom filesystem for the Sprites Block Device (SBD) to boost reliability. The new system uses object storage, presenting it as a block device to the Linux kernel. This change means that SBD is orders of magnitude more reliable than the previous custom filesystem. Developers should migrate Sprites created before October 6th to avoid issues. SBD stores metadata alongside blocks in object storage, ensuring no separate database is needed for synchronization. Each checkpoint is a block snapshot of the whole volume, with a version number recorded in SBD's catalog.
Key Points
Sprites Block Device (SBD) presents object storage as a block device to Linux kernel, improving reliability.
SBD uses object storage, eliminating the need for a separate database to keep metadata in sync.
Each checkpoint under SBD is a block snapshot of the whole volume, with version numbers recorded in SBD's catalog.
Sprites created before 10/6 should migrate to SBD for better reliability and performance.
SBD checks every block read back from object storage against what was written, ensuring data integrity.
Why It Matters
If you're running Sprites, the transition to SBD is crucial for reliability. SBD's object storage-based approach eliminates the need for a separate database, making it more dependable. Each checkpoint is a block snapshot of the whole volume, ensuring data consistency. Migrating Sprites created before 10/6 is essential to avoid reliability issues.
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