Nineteen jurors on the 50-plus-member Independent Games Festival panel just said they won't vote for any game using generative AI. Then House House, the studio behind Big Walk, said its game used LLMs for a bug fix. The fallout is messy, and it's a preview of how every studio will get judged.
If you ship games or any software with AI-assisted tooling, this is your problem too. Valve doesn't ask for code or chatbot usage disclosure, and its form targets AI-generated content, not efficiency tools built into modern engines. The IGF has no AI distinction at all, which is why House House disclosed the fix when entering. The catch? That honesty is now the story.
The numbers: AI touched well under 0.1% of Big Walk's code. The game holds a Very Positive Steam rating despite 400+ review bombs, since Steam's anti-bomb tools are dampening the damage. The IGF previously rescinded awards for Clair Obscur: Expedition 33 over AI-made textures, so precedent exists. Judge Liz Ryerson said the AI use wasn't disqualifying for her, and Dominic Tarason called punishing a bug fix absurd. Hot take: a line has to be drawn somewhere, and a bug fix is not where it belongs.
A new open-source app called klad lets you paint and animate on a canvas shared with a coding agent. You decide what to draw, and the agent works alongside you on the same canvas. No image model is involved, which is the whole point.
If you're building games, this is for you. klad targets props, characters, backgrounds, and frame-by-frame animation, and it can generate in-betweens and check arcs for realism. Exports go out as PNGs, sprite sheets, or a Godot SpriteFrames scene that keeps each clip's timing. The app also ships a command-line tool, so you can script drawings into your build.
Every stroke and fill is stored as data, so you can recolour, bend, move, or delete them later. It runs on macOS, Linux, and Windows, needs no account, and checks for updates once a day, which you can turn off. The license is free for personal and commercial use as long as your company has under 500,000 euros in revenue. This is the first public version, so expect rough edges. Let's dive deeper…
In today's ContentBuffer update: